How to spend some family quality time, combining fun and learning English with your children or grandchildren.
A fantastic tool for teaching and reinforching English in your ESL lessons. Whether you teach in school or in small groups your students will benefit
'DebbieBAnglit' has a variety of games that all children are familiar with, such as 'Happy Families', 'Memory Game', 'Bingo', '4 in a Row' and more.
These games are perfect for hours of speaking, understanding and enjoying the English language.


Each player in turn, asks for a card from one of the families that he has in his hand. For example: if 'Player A' has one of the 'house family' cards 'lamp' he can ask one of the other players for the 'chair', 'table' or 'picture'.
• Player A asks, "Do you have the house family?" The other player then says, "Yes, I do." (if he has a 'house card' in his hand). Player A can ask for one of the cards and asks, "Do you have the chair?" If the other player has it he says, "Yes, I do" and hands it to Player A. It is Player A's turn again. Player A's turn finishes when he receives a FAMILY or when the other player doesn't have the card he is asking for. When Player A finishes his turn he picks up a card from the centre pile.
• If when Player A asks "Do you have the house family?" and the other player says, "No, I don't." (if he doesn't have a 'house card' in his hand). Player A picks up a card from the centre pile and it is the next player's turn.
The winner is the player with the most FAMILIES at the end of the game.
Choose from a variety of 15 boxed and ready to play games. Play these fun games with your students, children or grandchildren. The games are based on the children's favourite games, for example: Memory Games, 4 in a Row, Happy Families, Bingo, War and more. They are a great way to teach or review vocabulary and grammar taught in the lessons. Games are one of the best ways to enjoy speaking in English.


The players don’t look at the cards in their hand. They leave them face down in a pack on the table.
The players simultaneously turn over the top card and place it face up on the table. Each player says the number of his card. The player with the highest number then says, for example: "seven orange pens", and takes all the cards.
Play continues in the same way.
If two or more players have the same number and it is the highest number, they both say, "School Strike!"
Each player then places three cards from his/her pile face down on top of the card and the fourth card is placed face up on the three. Again, the player with the highest number then says, for example: "seven yellow sheep", and takes all the cards.
The player to receive all the cards is the winner.
Sometimes this game can take a long time. The teacher or parent can set a time limit. The player with the most cards at the end of the time limit is the winner.




Place the remaining cards in a pack face down in the middle of the group. Turn over the top card, this is the discard pile.
The players look at the cards in their hand.
Each player discards a card (or cards), in turn, onto the top card, by either matching its colour; matching its number; using one of the 'special cards'. If the player doesn’t have a card, a card must be picked up from the pack.
The player to finish his cards first is the winner.


Place the remaining cards in a pack face down in the middle
of the group. Turn over the top card, this is the discard pile.
The players look at the cards in their hand.
Each player discards a card (or cards), in turn,
onto the top card, by either matching its colour;
matching its number; using one of the 'special cards'.
If the player doesn’t have a card, a card must be picked
up from the pack.
The player to finish his cards first is the winner.
Special cards:


Turn over the card, 'In my house there is a…' On the back of the card is the word 'a desk'. The students have to find the picture of 'a desk'. The student who finds the picture turns over the card. On the back of the card is the word 'a chair'. The students have to find the picture of 'a chair'.
The game carries on until the last card is turned over.


Turn over the green traffic light card. On the back of the card is the word 'cat'. The students have to find the picture of a 'cat'. The student who finds the picture turns over the card. On the back of the card is the word 'cow'. The students have to find the picture of a 'cow'.
The game continues until the last card is turned over.
The last card is the red traffic light.


up in the centre of the students.
Start by saying, "In the supermarket there…"
Turn over the card. On the back of the card are
the words 'is a bottle of water'.
The students have to find the picture
of a 'bottle of water'. The student who finds the
picture turns over the card.
On the back of the card is the word 'a pepper'.
The students have to find the picture of a 'pepper'.
The game carries on until the last card is turned over.
The last card is 'My bag is full'.


Let the students find the cards and place them in order according to the ABC.
2. You can place all the cards face up and ask a student to find a word beginning with a letter. The student finds the word and names it. The students can ask each other to find words.
3. Play a 3 way Memory Game.
Place all the cards with the logo face up.
Each player in turn, turns over three cards. For example: a pink pig, yellow (the yellow circle) and a yellow duck. The player names all three cards. This is not a set. The player turns the cards over and it is the next player's turn.
If a player turns over 3 of the same colour, for example: a pink pig, a pink ice-cream and pink (the pink circle), the player names all the cards and keeps the set. It is the next player's turn.
The winner is the player with the most sets at the end of the game.


Place the remaining cards in a pack face down in the middle of the group. Turn over the top card, this is the discard pile.
The players look at the cards in their hand.
Each player discards a card in turn, onto the top card, by either matching its animal; matching its preposition; or using a special card. If the player doesn’t have a card, a card must be picked up from the pack.
The player to finish his cards first is the winner.
Special cards:
"miss a turn" - The next player misses his turn.
"take 2 cards" - The next player takes 2 cards from the pack.
"change directions" - This card changes the direction of play.
"Change Card" - The player can change the animal (snake, bee, ladybird, seahorse).


Matching, pairing, and recognizing numbers.
Object of the Game
The goal is to form and discard pairs of cards, and not to be left with the odd card (the ball) at the end.
How to play
Shuffle the cards and deal all the cards to the players.
Each player removes all pairs from his hand face up. For example: 'Food' – fruit – banana and apple
The dealer then offers his hand, spread out face down, to the player on his left, who draws one card from it. This player discards any pair that may have been formed by the drawn card. He then offers his own hand to the player on his left. Play proceeds in this way until all cards have been paired except one - the ball, which cannot be paired - and the player who has that card 'left with the ball in his/her hand!' This is the loser. You don’t want to be left with the ball in your hand!
The winner is the person with the most points.
For every category there are four sub-categories: Food – fruit, vegetables, diary, baked goods. For one sub-category pair a player receives 1 point and for two sub-categories (in the same category) the player receives 2 points, etc.
Speaking
Each player chooses 3 pairs and says a sentence using the two. For example, "I eat an apple and a banana every day."




Version 1:
Place the family member cards (white) down the left grid and the colour cards across the top grid (not including the sister cards and the yellow cards)
Shuffle and place the remaining cards in a pack face down in the middle of the group.
The players in turn, turn over a card say a sentence, for example, "Mum is wearing green trousers/pants." "Mum wears green trousers/pants every Monday."
The player places the card on the board where the two pictures – mum & green – connect.
Version 2:
Take out the pink and purple cards and add the sister cards and the yellow cards. Use the colour die.
Divide the cards between the players.
Each player in turn roles the die. If the die lands on yellow, the player chooses one of the yellow cards in his/her hand, for example: 'sister' and says a sentence "Sister wears a yellow skirt every Monday."
The player places the card on the board where the two pictures – sister & yellow – connect.
If the die lands on 'black' the player can choose which card he/she places on the board.
If a player rolls the die and doesn't have that colour in his/her hand, he/she can have another two turns in rolling the die.
The winner is the player who finishes his/her cards first.


Place the card with the preposition words in the centre. Give each player a set of coloured discs. Shuffle the picture cards and place them face down in the centre.
Each player in turn, turns over a card and names it. For example, 'the dog is under the table'. That student covers one of the 'UNDER' squares with his disc.
It is the next player's turn to turn over a card and cover a square with the matching preposition.
The winner is the player who can place 4 discs in a row, either horizontally, vertically or diagonally.


Each player receives a board. Place the cards face down in the centre.
Each player in turn, turns over a card and names it. For example, 'drink'. The player that has the same picture on his/her card says a sentence using the verb, for example, 'My sister drinks water every day'.
He/She then covers the picture on his/her board with the card.
It is the next player's turn to turn over a card and name it.
The winner is the player who covers all the pictures on his/her Bingo board first.


Each player receives a board. Place the discs in the centre.
Version 1: Place the 'family' cards face down and next to them on the right the 'verb' cards. Each player in turn, turns over a family and verb card, for example, 'sister' and 'horse'. The player says a sentence using the two, for example, 'Sister rides a horse every Sunday'. Any player that has the square that meets in the middle of the vertical column of sister and horizontal row of horse, places a disc on that square.
It is the next player's turn to turn over a family and verb card and say a sentence. The players who have the matching square on their boards cover it with a disc.
The winner is the player who places 4 discs in a row, either horizontally, vertically or diagonally.
Version 2: This is played like Version 1 except that the 'time' cards are added to the game.
Place the third set of cards with nothing written on the back between the 'family' cards and 'verb' cards.
When the players have their turn they turn over all three cards, for example, 'sister', 'last week' and 'horse'. The player says a sentence with all three cards, for example, 'Sister rode a horse last week.
The game is played in the same way as Version 1.





